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Peak Brings Its Co-op Climbing to PS5, Xbox, and Switch 2 on October 22

Peak co-op climbing gameplay screenshot

Landfall and Aggro Crab’s co-op climbing game Peak reaches consoles on October 22, launching on PlayStation 5, Xbox Series X|S, and Nintendo Switch 2 on the same day. The digital version costs $9.99, and console players join the existing Steam community through full crossplay.

At its core, Peak is a climbing game in which players ascend through four biomes while managing hazards and helping each other hold on. The co-op loop is built around coordination: a group that climbs together survives the mountain’s obstacles, while a solo run strips the game down to a tense offline climb.

Peak began as a one-month game jam in Seoul in February 2025, when three Aggro Crab developers and four Landfall developers shared an apartment and built the game from scratch. The two studios, friends since meeting at a 2022 conference, kept working on it after the jam and later shipped it on Steam, where it has since received its final major content update.

What the console release includes

The console edition carries over everything released since the original launch, including the Citadel and Gloom biomes that closed out the game’s major updates. Groups support one host plus up to three friends, and solo play works offline without any subscription.

Crossplay ties the platforms together but stops short of cross-save. A save, badges, and unlocks earned on Steam stay on Steam, and a new console save starts from zero. Online co-op on console requires the platform’s subscription, which means PlayStation Plus on PS5, and the studios have not announced any PlayStation Plus catalog inclusion.

Details that are still open

Landfall has not published a preload schedule or an exact unlock hour, and Sony had not surfaced a verified US store listing at the time of writing. There is no announced PS4 version, and matchmaking is not planned; players form groups with friends rather than queueing into random lobbies.

The release also reflects how the game is being run. Landfall describes Peak as a finished game rather than a live service, with bug fixes and maintenance continuing but no further major content updates planned. Console players, in other words, are getting the complete climb at launch.

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